Made for Multiplayer
February 11, 2026 | Written by Peter Schumacher

Back in November, during our In-Flight Report at PAX Unplugged, we revealed that the first batch of Twin Suns Decks are coming to the Star Wars™: Unlimited trading card game. These prebuilt decks are fully optimized for the chaotic and wonderful Twin Suns multiplayer format, and each of them features an iconic pair of leaders from the Clone Wars era.
Today, we're here to provide a first look at each of these Twin Suns Decks and what they have to offer! But before we dive in, we do want to make one thing clear: each of these decks contains several brand-new cards that were created specifically for these products. These new cards are all marked with the set code “TS26,” and they will not be legal for the Premier format. That said, they will be legal for Eternal and—of course—Twin Suns!

Aggressive Negotiations
Starting us off, we have the Aggressive Negotiations deck featuring the Anakin Skywalker (Twin Suns 2026, 2) and Padmé Amidala (Twin Suns 2026, 4) leaders. This deck is all about rushing into the fray with lots of units, protecting your forces from harm as they dish out an unrelenting assault against your opponents. Both Anakin and Padmé's leader-side abilities rely on at least 2 friendly units entering play in the same phase, but this includes deploying leaders and creating token units. Naturally, this means units that create Clone Trooper tokens—such as the Assault Lander LAAT (Twin Suns 2026, 23) or the classic Batch Brothers (Twilight of the Republic, 144)—work wonders here, letting you immediately get both Anakin and Padmé's abilities online with a single card play.
Padmé lets you get immediate use out of those units, letting them attack enemies even while they're exhausted. This works particularly well with units that have attack-based abilities, such as Captain Typho (Twilight of the Republic, 46), and it works even better if you have a unit like Obi-Wan Kenobi (Twin Suns 2026, 40) on the field to grant all your other Republic units Restore 1. Meanwhile, Anakin's ability lets you grant a Shield token to any friendly unit that entered play this phase, which you could trigger before Padmé's ability to ensure they stay healthy even after attacking an opposing unit. Alternatively, you can give the Shield token to a unit with Sentinel—such as the Arena Reek (Twin Suns 2026, 44) or undamaged Rotunda Senate Guards (Secrets of Power, 63)—to help block multiple attacks from your opponents.
Now, this is a Twin Suns deck, which means it wouldn't be complete without some cards that can make a multiplayer game filled with even more mayhem. Want to speed the game up? Play Galactic Escalation (Twin Suns 2026, 56) to ramp up the resources for everyone at once, allowing the whole table to play their higher-cost cards sooner. If you want something even more chaotic, when you play C-3PO (Twin Suns 2026, 15), you immediately give control of him to one of your opponents. Sure, this means you technically just gave them a free unit, but thanks to his Action ability, you or your other opponent(s) can later exhaust him to deal damage to any ground unit you want. All this leads to a chaotic—and comedic—situation where no one knows who C-3PO is going to fire on next!

Master and Apprentice
Where Anakin and Padmé drive forward with an unrelenting assault in Aggressive Negotiations, the Count Dooku (Twin Suns 2026, 1) and Asajj Ventress (Twin Suns 2026, 7) leaders of Master and Apprentice take a more subtle and elegant approach to victory, manipulating your opponents while steadily building up strength for a powerful late game. On his leader side, Count Dooku can grant any 2 players at the table (one of which could be you) a bit of healing and a Battle Droid token for later use. Your opponents will feel less inclined to target you while you are giving them droids and patching up their base, which gives Asajj Ventress time to prepare for when the façade drops and the real battle begins. Any Battle Droid you create for yourself can hit a little harder thanks to Ventress's leader-side ability, and when you deploy her as a unit, those tokens that attacked can help Ventress hit harder herself.
With such a focus on Battle Droids, you'll want plenty of ways to generate them in your deck. Dooku's unit ability can give you a steady stream of droids, but he isn't the only source in this pre-built deck. New cards like the Separatist Council (Twin Suns 2026, 49) join classics like Poggle the Lesser (Twilight of the Republic, 80) and Battle Droid Escort (Twilight of the Republic, 229) as a means of building your forces, while units like Darth Sidious (Twin Suns 2026, 13) and the classic Separatist Commando (Twilight of the Republic, 180) take advantage of the natural Separatist synergy that emerges in the process.
Of course, it takes time and resources to build up an army of droids, and your opponents are unlikely to just sit back and watch you do it. That's why the Master and Apprentice deck also comes with plenty of tools to forge temporary alliances with your opponents—or trick them into turning on each other. Barriss Offee (Twin Suns 2026, 78) can grant an Experience token to an enemy unit while it's attacking, letting you boost the strength of your opponents whenever they attack someone other than yourself. The Client (Shadows of the Galaxy, 31) can make another player's unit a priority target for the table, as 5 points of healing is an enticing offer in a multiplayer game mode like this one. In a similar vein, Lom Pyke (Twin Suns 2026, 51) can grant that healing to all of your opponents, though one of your units gains 2 Experience tokens every time someone takes you up on that offer. Finally, if an opponent plays a particularly nasty threat, you can negotiate with their rival to pay the price for a Kouhun Assassination (Twin Suns 2026, 33), letting you eliminate that threat before it becomes a problem for either of you!

Improvised Tactics
Where the Master and Apprentice deck is all about carefully laying out a master plan, the Improvised Tactics deck takes the opposite approach. In this deck, the Rex (Twin Suns 2026, 6) and Ahsoka Tano (Twin Suns 2026, 8) leaders are all about adapting on the fly, relying on event cards to get them out of tight spots and snatch victory in ways no one could predict, not even themselves. At the cost of readying an enemy unit—any enemy unit, whether it's a rival's weak token unit or a potential ally's heavy hitter—Rex can grant you a discount on the next event you play. Playing that event can then trigger Ahsoka's leader-side ability, potentially letting you play a second card in the same action.
Due to Rex and Ahsoka's emphasis on events, it comes as no surprise that the Improvised Tactics deck is packed full of good ones. Handy new cards like Mislead (Twin Suns 2026, 81) and Evade Arrest (Twin Suns 2026, 82) combine with useful classics like Open Fire (Spark of Rebellion, 172) and Bamboozle (Spark of Rebellion, 199) to make a suite of events that can respond to any situation. With Rex and Ahsoka's abilities, you could wind up playing several of those events in quick succession, potentially swinging the momentum of the game before any of your opponents can react.
Speaking of reactions, while Rex and Ahsoka's abilities place heavy emphasis on events, those are not the only cards in this deck that can provide quick responses to enemy threats. Classic units like the Disabling Fang Fighter (Shadows of the Galaxy, 166) and the Loth-Cat (Legends of the Force, 207) provide handy When Played abilities that can temporarily mitigate a threat, while the new Fives (Twin Suns 2026, 34) can let you get another use out of those abilities—or even copy one from an enemy! On the upgrade side, Rex's DC-17s (Twin Suns 2026, 63) work wonderfully well in the hands of Rex himself, allowing him to ready once per round after readying an enemy unit, potentially letting you get two uses out of his ability—or just letting him hit really hard twice in a row. On the flip side, Ahsoka's Lightsabers (Twin Suns 2026, 35) mimic her partner's abilities by allowing you to give a Shield token to an enemy in exchange for gaining a discount on your next event. This, of course, stacks with the discounts granted by the abilities of Rex and Ahsoka themselves, ultimately giving you access to even more options to deal with whatever your opponents throw at you.

Blood Brothers
Last but certainly not least, we have the Blood Brothers deck featuring the Maul (Twin Suns 2026, 3) and Savage Opress (Twin Suns 2026, 5) leaders! In this deck, overwhelming offense is the name of the game, as is evident from the brothers' abilities. First up, we have Savage, who can passively grant Overwhelm to multiple friendly units. This is already useful in the early game, where low HP values mean units like Wartime Mercenaries (Twin Suns 2026, 54) and Expendable Mercenary (A Lawless Time, 159) can put out some efficient damage.
Where Savage's ability truly shines, however, is when it combines with that of his brother Maul. At the cost of a point of damage, Maul can grant an Experience token to any unit that has at least one keyword, and since Overwhelm is a keyword, this means that any unit currently being powered up by Savage can be strengthened even further by Maul. If a unit already has one or more keywords of its own—such as Seventh Sister (Spark of Rebellion, 133) or Gar Saxon (Twin Suns 2026, 21)—then they can even be targeted by Maul's ability multiple times, so long as they have fewer Experience than they do keywords. Since each Experience token boosts the attack power of the unit it's attached to, that in turn makes the Overwhelm from Savage's ability that much more dangerous, as now any of your units could be a potential source of damage to your opponents' bases.
As you'd expect, the rest of the deck is built to take advantage of the brothers' abilities. Units with Grit like Death Watch Loyalist (Shadows of the Galaxy, 136) and Bo-Katan Kryze (Twin Suns 2026, 65) get double the power boost from Maul's ability, making them particularly potent in the early game. Meanwhile, if Savage grants Overwhelm to an Ambush unit like Corporate Light Cruiser (Jump to Lightspeed, 225) or Ziton Moj (Twin Suns 2026, 29), you could catch an opponent off guard by picking off a weakened unit and damaging their base in a swift and brutal strike. To top it all off, once you're able to deploy both Maul and Savage, have them strike in tandem as Brothers (Twin Suns 2026, 59) to dish out two overwhelming attacks at once!
Multiplayer Mayhem
With the launch of these four Twin Suns Decks, your multiplayer games of Star Wars: Unlimited are only going to ramp up in both intensity and fun. There are still plenty more cards to show from each of these decks, so be sure to look out for additional previews in the coming weeks as we count down to the decks' release this May!
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