Glimpsed Secrets
September 8, 2025 | Written by Tyler Parrott (with Elijah Montoya and Ryan Serrano)
We’ve been keeping secrets on the next set of the Star Wars™: Unlimited trading card game, but now it’s time to pull back the curtain…just a little bit. Before Secrets of Power begins its preview season, I’ve assembled a list of fun facts, trivia, and teases about the set to get the speculation going.
With the set’s identity being built around the exchange of information, it was important that one mechanic be built around hiding (Plot) and one mechanic be built around revealing (disclose). But did you also know…
- Of the bases that appear in the set, each aspect gets a base on Coruscant.
- Coruscant is also the most common planet among the environments of the set’s art pieces, with many cards depicted somewhere within the senate building or ISB offices.
- There are multiple upgrades in this set that can only be played on a unique unit. (This restriction hasn’t appeared on any upgrades before now.)
- The four most common traits among units in the set are Official and Vehicle (tied for first), then Republic, then Imperial. This set has the first villainous Republic units!
- Capture returns on 11 cards in the set and 1 leader, but this time around there are two different twists on how it’s implemented.
- Five of the eighteen leaders in this set depict characters who have never had a unit or leader card before.
- This set has multiple cycles and mirrored pairs, including:
- A cycle of single-aspect Common upgrades with Plot
- A cycle of two-aspect units with Plot (split between Heroism and Villainy)
- A cycle of single-aspect Common events with disclose
- A cycle of single-aspect Uncommon events with disclose
- A pair of single-aspect events inspired by the text of two opening crawls
- A pair of two-aspect events based on an exchange of lines between two characters in one of the original trilogy of films.
- There are eleven Droid units in the set. Each is either unique, a reprint, or a new kind of droid that hasn’t appeared on a unit before. And one of them has a Legends frame!

With Ryan Serrano’s help, I wrote the subtitles for Secrets of Power and the two of us had a lot of fun pulling quotes and finding exciting phrases to identify the heroes and villains that appear. So, what are some of the subtitles you can find in this set?
- False Convert
- With Verifiable Data
- I Can Get You Inside
- Stately Vessel
- Forming a Coalition
- Of A Secret Bloodline
- On the Run
- Undaunted Diplomat
- Escaping Justice
- Centuries of Wisdom
- Inconspicuous Assassin
- On the Road to Power

With the new disclose mechanic in Secrets of Power, the 41 cards that reveal information to your opponent introduce a new axis for getting into your opponent’s head. But that’s not the only fun piece of trivia; did you know…
- A unit in this set has the highest printed Raid value of any card in the game so far.
- A leader and an event in the set are both tied for having the most aspect icons within their text boxes, with 5 icons each.
- The following traits are rewarded by cards in the set…
- Official
- Naboo
- Law
- Droid
- Rebel
- Transport
- …And one card punishes your opponent for having too many units of the same trait in their deck!
- A Command leader in the set can deploy repeatedly throughout a game, as their deploy ability is not an Epic Action.
- There is a two-card combo in this set that can theoretically deal 30 (or more) damage in a single attack.
- We’ve seen Wrecker in Shadows of the Galaxy, and now this set introduces two new unique Clone units with 7 power, neither of which is Aggression.
- There is a Rare card in the set with only four words in its text box. (It does not have reminder text.)
- There is a leader in the set with no Heroism or Villainy aspect icons.
- A Vigilance leader in this set deals damage to their own base. Another Vigilance leader deals damage to their own units.

Finally, I know fans are always eager to know what cards do. I can answer some of those questions…but I can’t promise you’re seeing the whole story with each of these abilities. What cards do you think they’re on, and what else could they do?
- The first time this unit would take damage each phase…
- If there are 4 or more exhausted units in play…
- If a friendly unit was defeated while attacking this phase…
- Each friendly leader unit gains…
- If an opponent attacked your base during their previous action this phase…
- When Defeated: If this unit had 7 or more power…
- Attached unit loses the Force trait and…
- This unit gets +1/+0 for each Law card in your discard pile.
- While you control fewer resources than an opponent…
- When a player draws 1 or more cards during the action phase:
- This card can't be played from your hand.
- …each non-leader card an opponent owns with that name, including those not in play…
- Friendly units that are rescued enter play ready.
- …you win the game.

That’s all the clues I have for you today! I look forward to seeing everyone’s speculation on social media as we begin preview season in the next few weeks.
Until then, may you feel inspired to try something new.

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