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Marvelous Multiplayer

June 11, 2025 | Written by Jayson “ImpossibleGerman” Lindley

 

Hello! If you're reading this, you're in luck, because I'm here to tell you about one of the best ways I know to have a goofy, crazy, joy of a time sitting around a table with your friends. You, dear reader, should definitely try out Twin Suns, the multiplayer format for the Star Wars™: Unlimited trading card game, and if you already have, you should be playing even more of it.

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My name is Jayson. I have the pleasure of creating content for my favorite card game, Star Wars: Unlimited, with a few of my good buddies over at our fan site. I've played a ton of Fantasy Flight card games and board games over the years, but man, this particular game is special. So many of my friends who had never been active TCG players before ended up diving into Star Wars: Unlimited. It's been a delight to see my friend group engage with this kind of game, exploring firsthand the kind of tabletop experiences that have given me so many wonderful memories over the last decade.

The reason this game popped for some of my buddies when others didn't is that Star Wars: Unlimited is just so accessible and entertaining, right from the first games you play. That level of approachability is the game's most important feature. The Twin Suns format directly accentuates that strength, and my gut tells me that's why it jumps off the table when players try it. Star Wars: Unlimited at its very core is exciting, elegant, and engaging. Twin Suns is what it looks like for a format to lean into those attributes and absolutely run with them. It's Star Wars: Unlimited but more.

I hope that, like my friends and I, you've found something special in Star Wars: Unlimited. The Star Wars movies, the characters, the galaxy—they mean so much to us all. When the team at Fantasy Flight Games reached out to me to help with this article, I was thrilled that Twin Suns was the subject because I really believe it's the format that strikes closest to the heart of why we play.

Of course, we want to become better players. Of course, we want to come out victorious at our next Planetary Qualifier. Of course, we want to be the one to discover the next big championship deck. Aspiration, competition, and self-improvement are natural parts of playing these games. That said, the magic of the game isn't rooted in winning. What makes most of us fall in love with Star Wars: Unlimited is simple: it's the chance to sit at a table with your friends, to forget the world for a while and enjoy a game, and to share with one another a love for Star Wars that, even if only for a moment, can make us feel like kids again.

Twin Suns is that. Now, let's talk about some of its peculiarities and look at some cool decklists to get you started!

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Expect the Unexpected

The first thing to know about Twin Suns is that it can get pretty wacky, and that's a good thing.

Star Wars: Unlimited is full of exciting moments, haymakers, and the kinds of plays that can make you wince in pain or cheer in victory. Turns out, when you throw more players into the mix, those big moments get even bigger. A Bombing Run (Spark of Rebellion, 173), which may have defeated three units in a Premier game, now lays waste to huge swathes of cards in one fell swoop. A heroic Anakin Skywalker (Twilight of the Republic, 12) wades into battle against even more foes, eager to prove himself and do what it takes to win. The defeat of a Yoda (Spark of Rebellion, 45) can spark a discussion of astonishing pettiness as the whole table vies to be allowed to draw a card.

I remember one particular evening where my buddy Jeremy ended up hitting the single copy of Resupply (Spark of Rebellion, 126) in his Han Solo (Spark of Rebellion, 17) and Chewbacca (Spark of Rebellion, 3) deck, setting him up to deploy both of his powerful leaders when the rest of us mortals were just at 4 resources. I failed, spectacularly, to convince another player at the table to set me up to defeat Han before he could make the attack that would allow Chewie to deploy, and so we had to just sit there and watch this board state rapidly spiral out of control with no tools available to counter it.

The end result of this? Well…Jeremy ended up being the first player eliminated anyway! All that good fortune just made him a bigger target. And every part of this exchange—from the collective fear when he hit the Resupply, to the coordinated bushwhacking of his crazy board—had the whole table giggling like school kids.

These wild moments are neither elusive nor demanding when playing Twin Suns. They happen all the time! The number of possible interactions multiplying just does strange things to the board state, but never in a way that makes the game feel vapid or random. In fact, winning a game of Twin Suns is hardly ever about being lucky; usually, it's about being savvy.

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Be Ready to Play the Players

It might behoove us at this point to take a brief, summarized look at some of the key rules changes for Twin Suns, and then dive into how these format differences redefine what it means to play well.

  • Twin Suns is a multiplayer format, which means nearly every attack you declare and card you utilize will require you to pick a particular player to target.
  • Twin Suns ends at the end of the round after a single player has been eliminated, and the winner is the player with the most HP remaining on their base, which means that preserving yourself is of the utmost importance.
  • Twin Suns adds two additional claimable tokens: joining the Initiative token is the Plan token, which lets you filter your hand, and the Blast token, which deals damage to every base except your own.
  • Twin Suns decks have two leaders, giving each player multiple leader units to deploy, more aspects to build with, and the opportunity to combine leader abilities in unprecedented ways.

Do you see the trend?

All of these factors increase the potential power of each player; quite dramatically, actually. They create situations where you can appear very dangerous to the other players, and if that happens, your chances of winning are slim! No Twin Suns deck, no matter how thoughtfully-constructed it may be, can withstand the power of three other players who have collectively decided it is no longer palatable for your base to remain intact. If you're going to survive the gauntlet, you're going to need to talk. 

This changes the way the game is played more substantially than any other factor. In Twin Suns, talking is playing. Making a compelling case for why that player should be attacking this unit and not that one can be just as important as picking the right card. You don't even have to be silver-tongued or persuasive to leverage this; some of the most dangerous Twin Suns players I've encountered aren't trying to be smooth, they just point out things the rest of the table may not have noticed, which directs attention away from their own increasingly problematic board state.

Of course, none of your persuasive efforts will matter much if you don't have the cards at hand to take action, which brings us to our next topic: deckbuilding.

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Build Your Decks with Both Freedom and Precision

Twin Suns decks can be a little intimidating to wrap your head around at first glance. At 80 cards minimum and a limit of a single copy per card, most of the time you have to get a little creative to get a list together. The good news is that the nature of the format actually gives you more freedom to build your decks with, as long as you follow a few simple principles:

  • The easiest advice is to prioritize units and slot a ton of them—they represent the majority of your ability to engage with the board and thus your negotiating power. Don't forget to include plenty of space units, too!
  • Games of Twin Suns don't drag out as much as you might think, and playing multiple cheaper cards is often just as viable as playing something bigger. For this reason, it's often best to prioritize including cards that are less expensive.
  • Be careful about including cards that trigger off of specific other cards or have conditional effects. With only one copy of each card in your deck, it's much harder to accomplish those kinds of combinations.
  • Since the win condition is centered on the health of your base, effects that prevent base attacks or restore base health are virtually always good. Give extra consideration to cards that restore health, and to units with Sentinel and Restore.

As long as you're taking advantage of those general guidelines, you really do have the freedom to build whatever you want and still be able to win. Twin Suns is an absolute playground for people who love to build with their favorite characters or around certain themes. Here's a few example deck lists that take advantage of some of my favorite cards and characters while also being strong enough to survive!

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“Launch Bay” – Luke Skywalker and Wedge Antilles Deck

I love Rebels, I love spaceships, and I love this deck. One of the side effects of Twin Suns is that, on occasion, you get left alone for a couple of turns while the table deals with more pressing threats. This deck can rapidly balloon out of control in a short amount of time as it builds up a fleet to be reckoned with. Opponents that aren't prepared for the space rush may find themselves unable to compete!

“Launch Bay” Deck List

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“Commanding Presence” – Director Krennic and Grand Moff Tarkin Deck

On the other side of the equation, the Imperials have incredible synergy with one another. Both of these leaders deploy on 5 resources, enabling them to back up both each other and their legions of Imperial troops. This deck also has a ton of Sentinel units to make your opponents second guess about choosing you as the target of their aggression.

“Commanding Presence” Deck List

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“Crime Lord” – Boba Fett and Maul Deck

Hey, you know what else is cool about Twin Suns? Cards that are suspended in Premier play might be totally fine here! That means we can wave hello again to our old buddy, Boba Fett: Collecting the Bounty! I bet your friends will love to see this guy on the table. He joins Maul: A Rival in Darkness to field a deck centered around the Underworld and Bounty Hunter traits that has the tools to eliminate virtually any target on the table. Just be careful who you sell your services to…

“Crime Lord” Deck List

As Good as It Gets

Twin Suns provides a way to play Star Wars: Unlimited that hits all my favorite tabletop gaming notes. I urge you to give it a try if you haven't already—it may just be the most fun you have all week!

Happy games to all!

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