Shifting Seasons
June 17, 2026 | Written by Peter Schumacher
As a trading card game, Star Wars™: Unlimited is constantly evolving. This applies to both the game itself and its Organized Play. When the game launched, we called the first year of OP “Season Zero,” functioning as a sort-of “test run” that would help shape the future of the tournament scene. Last year’s Galactic Championship marked the beginning of “Season One,” in which the Organized Play program has been out in full force. Now, with a new Galactic Championship right around the corner, Season One is drawing to a close, which means it’s time to look ahead to what comes next.
There’s a lot to cover today, so without further ado, let’s take a look at Organized Play Season Two!

Changes to Advancement for Constructed Formats
Whether it’s a simple Store Showdown or a sprawling Regional Championship, most Star Wars: Unlimited constructed tournaments (Premier or Eternal) begin with Swiss rounds and end with a top cut. While that fact isn’t changing in Season Two, a small yet important adjustment is being made to how you advance from one to the other.
Early on in Season Zero, in response to player feedback, we adopted a “Top 64 advances to Day 2” system for our larger tournaments. Basically, if your tournament rank was at or above a certain threshold after enough Swiss rounds had passed, you would advance to the next stage of that tournament while everyone else was eliminated. This worked decently for a while, but many players were left wondering what specific tournament record they would need to make it to Day 2 (how many wins did they need, how many losses could they afford, etc.), and so when Season One rolled around, we switched to an “X-2 model” for our events.
Of course, the X-2 model came with its own challenges as well. Because of the variability of how many players are attending each event, this model would sometimes lead to a smaller number of players advancing to the next tournament stage than we would have liked. Because of this, for Season Two, we are going to merge the two previous models to achieve the benefits of both.

With this new model, you’ll still be aiming for a tournament record of X-2 to guarantee your spot in the next stage. However, depending on the number of participants, players who don’t quite hit that mark may still have a chance to advance. This is because, for our larger two-day tournaments, we’re also adding a “Top X” minimum that varies depending on player count. At any given tournament, whichever method results in the larger number of players advancing—whether it’s only the players who achieve at least X-2 or everyone within the Top X of the rankings—that method is what will be used.
For example, say you have a tournament with 130 players. According to the chart above, this would result in seven rounds of Swiss on Day 1 of that tournament, with the “Top X” minimum being the Top 32. Since 130 players cannot be cleanly divided over seven rounds, there will ultimately end up being less than 32 players with at least an X-2 record (or 15 tournament points) at the end of the day. Thus, everyone who ranks in the Top 32 will get to advance instead, which includes everyone who has a record of X-2 or better and also a few people at X-3.
Let’s look at another example: this time, we’ll say we have 256 players. After seven rounds of Swiss, there will be about 58 players with a tournament record of X-2 or better. Since that’s higher than the Top 32 minimum for that player count, all 58 of those players will advance to Day 2.
With this system, we draw on the strengths of both systems we’ve used for Star Wars: Unlimited OP so far. For you the players, this means that you’ll have even more opportunities to advance to Day 2 of our larger tournaments, which means more chances to show off your competitive skills!

Changes to Event Structure for Limited Formats
It’s not just the constructed formats that we’ve updated for Season Two; we’ve also adjusted the event structure for our limited format (draft play and sealed play) tournaments.

As you can see in the chart above, for Season Two, the maximum number of Swiss rounds on Day 1 of a limited format tournament is now eight. This means that Day 2 of limited tournaments is now more likely to be the longer day of the tournament between remaining Swiss rounds and the top cut. Because of this, a limited event will ultimately feature fewer rounds of sealed play and more rounds of draft play than what has been showcased so far. When planning Day 2 of an event, if there are enough players in that event to trigger a second draft phase, then a minimum of two Swiss rounds will be played after that phase to ensure sufficient use of each player’s draft deck.
Thanks to these changes, you’ll have even more opportunities to show off your drafting skills in our limited events. With longer Day 2s, sufficient time to try out decks, and the same high-stakes top cut as always, we can’t wait to see what players build in our limited format events!

Adjustments to the Number and Formats of Events
Just like with last year, the transition between Organized Play seasons grants us the opportunity to make adjustments to how many Competitive-tier events happen in each set*. We’ve made adjustments to all three types of Competitive events, and even added a fourth, which we’ll get to in the next section.
*Note: For the purpose of this section and the following one, whenever we refer to a “set,” we are talking about one of the three primary sets of the year. This means that the Icons mini-set will not have its own associated events for Season Two.
For Planetary Qualifiers, the number of events held for each set is increasing from roughly 203 per set to a minimum of 215 per set. These additional events provide more opportunities for players around the world to dive into the first tier of Competitive events without having to travel a long distance to do so. Additionally, the hosts of each Planetary Qualifier can choose which play format they would like to use for their event: Premier, limited (up to 25% of events), or Eternal (up to 20% of events).
Sector Qualifiers are the least-changed of our Competitive-tier events, simply increasing from three per set to four per set. This is due to the changes made to Regional Championships, which you’ll learn more about in a moment. Just like with Season One, Sector Qualifiers remain two-day events with loads of awesome prizes.
On the flip side, the most changes have been made to Regional Championships. Unlike the other two existing event types, the number of Regional Championships has actually decreased. Now, instead of one Regional Championship per set, there is only one Regional Championship for the entire season. This Regional Championship will be held in Europe, and it will follow an “opposite timeline” to the Galactic Championship. This means that if the Galactic Championship will happen in the summer, then the season’s Regional Championship will happen in the preceding winter.
While the Regional Championships may have decreased in number, they certainly haven’t decreased in scale. These will remain our largest OP events outside of the Galactic Championship, spanning multiple days and hosting two simultaneous tournaments: one using the Premier format, and one using the limited formats. The prizes and prestige for winning either tournament are bigger and better than ever as well, making this a must-attend event for any top-tier competitor!

New Event Type: Open Events
We mentioned these earlier, but Season Two introduces a new type of Competitive-tier Star Wars: Unlimited event: the Open Events! These special events will take place alongside Sector Qualifiers, the Regional Championship, the Galactic Championship, and specific gaming convention-level events throughout the season. Depending on what kind of event it’s accompanying, the Open Event’s exact name might change, such as “Sector Open” or “Galactic Open,” for example.
These entry-level Competitive tournaments can be thought of as “super side events” at those larger events, and they even give out their own distribution of Qualifier Points. Each Open Event can seat roughly 64 to 128 players depending on the format, and it will often feature a different format than what the “main event” it’s accompanying is using. For example, if a Sector Qualifier is using the Premier format, then that event’s Sector Open would use either Eternal or limited.
With the addition of Open Events, there are even more opportunities for you to earn Qualifier Points throughout an Organized Play season. And speaking of Qualifier Points…

Adjustments to Qualifier Points
We’ve also made adjustments to Qualifier Points (QP) for Season Two of Star Wars: Unlimited Organized Play. We introduced QP in Season One as a means of giving players an additional way to qualify for the Galactic Championship. This system isn’t going anywhere, but we have made some tweaks to the amount of points you can earn and when you can earn them.
First and foremost, the amount of Qualifier Points given out at a Planetary Qualifier will now scale to the number of players at that event. For all Planetaries, the Top 4 are guaranteed to earn some QP regardless of player count. If there are at least 33 players competing in the Planetary Qualifier, then the Top 8 will also receive some points. Finally, if the event has at least 65 participants, then the Top 16 will also earn some QP.
Another major change to how Qualifier Points are awarded is that there is now a season cap of 500 QP for Planetary Qualifier events. This means that you will not be able to earn more than 500 QP at Planetary Qualifiers across the entire season, even if you continue to compete in them. The QP you earn at other events won’t count toward this cap; it is solely for Planetaries. If you want to climb those QP leaderboards, you’ll have to continue earning points at other Competitive events!
Speaking of the QP leaderboard, the global Top 32 players who have earned the most QP throughout the season will be offered a paid flight and hotel room to the 2027 Galactic Championship event! These players will also receive an exclusive game mat to mark their achievement. Look forward to learning more in the future!
Finally, we have also updated how many Qualifier Points you can earn at each tier of event. You can find the full breakdown of points awarded by event type in the graphic below:



Just like with Season One, your goal is to reach 100 QP throughout the season to earn yourself an invitation to Day 1 of the Galactic Championship. Keep attending events and bringing your A-game, and you’re sure to earn your ticket to the Galactic Championship in no time!
With that, you now know all the major changes happening with Season Two of Star Wars: Unlimited Organized Play. There may be some other updates as we move forward, such as adjustments to prizing in our larger-scale events, but we will cover those in their own beats at a later date. Look forward to experiencing Season Two of Organized Play when it launches at the end of the Galactic Championship in July!
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