Updates and Rotations
Hello, everyone!
It’s been nearly a year since the Star Wars™: Unlimited trading card game released, and it’s already brought so much joy to players all over the world. Naturally, it will only continue to grow, and as is typical for games of this nature, with that growth comes some adjustments as the game continues to evolve and improve.
Today, we’d like to provide a brief look at two of those changes: set rarity adjustments and set rotation. The former is a change we’re making to improve the booster pack experience, while the latter is something that has been the plan since the development of the game’s first few sets. With all that said, let’s dive right in!
Set Rarity Adjustments
Starting with Jump to Lightspeed, there will be some adjustments to the distribution of card rarities in each set going forward. To put it simply, the entire card list for the set will now have roughly 10 more Common cards, 2 fewer Rare cards, and 4 more Legendary cards. In addition, the appearance rate of each individual Legendary card has been increased compared to what it was before.
Ultimately, this won’t change the rarity distribution within booster packs; you’ll still get 9 Common cards, 3 Uncommon cards, and 1 Rare or Legendary card per pack. However, this does mean that Legendary cards will appear a bit more often than they used to, around 1 in every 5 packs now compared to the 1 in 8 that they were originally. Another way to think of it is that each Rare in a set will now be slightly more rare, while each Legendary in the set will be slightly less rare than it used to be.
Another exciting change to booster packs (starting with Jump to Lightspeed) is you will now be able to obtain foil, Hyperspace, and Hyperspace-foil versions of S-rarity cards in booster packs! This means that these cards will now technically be possible to play in draft and sealed. That said, these cards will be pretty rare, so be sure to keep an eye out if you want to deck out your full collection!
Set Rotation on the Horizon
As with any competitive trading card game that has frequent new set releases, this game will naturally reach a point where older sets will need to rotate out of the Premier format in order to make room for newer sets. Today, we’re finally ready to explain how set rotation will work for our game.
At most, up to 6 sets will be legal for the Premier format at any time. Sets rotate out in batches of 3, with each “batch” belonging to a specific year of the game. For example, once the game’s seventh set releases, the first three sets—Spark of Rebellion, Shadows of the Galaxy, and Twilight of the Republic—will all rotate out at the same time. To make it easier to keep track of which sets will rotate out at the same time, all sets from Jump to Lightspeed onward will have a “rotation symbol” on their cards (see the example image above). Sets in the same batch will all have the same symbol, and this symbol will be referenced in future updates in the Tournament Regulations, so you’ll always know which sets are legal and which ones aren’t. (Also, as one final note, the first three sets don’t have a symbol, so you could consider “blank” to be their rotation symbol.)
If some of your favorite cards are in sets that rotate out, don’t fret! Once the first set rotation happens, we will also launch the Eternal format, in which all released sets for the game will always be legal. And yes, there will be official Organized Play support for the Eternal format. Even beyond that, if a card is reprinted in booster packs for a Premier-legal set, then all versions of that card are legal, even those that were part of a previous set that rotated out.
And that’s all there is to it! Even though it will still be a while before the first set rotation happens, we wanted everyone to know what it entails well in advance. Stay tuned for more previews and more updates in the future!
Written by Peter Schumacher
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